A downloadable book

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“Individual heroics are temporary. Systematic violence is permanent.”

Firefights are short. Brutal. Final.
In BLUE + RED = DEAD, elite operatives clash in urban killzones where tactics matter—but the environment is the real enemy. Every move pushes soldiers closer to panic. Every turn escalates toward catastrophe. No one leaves when the drones arrive.

What It Is

A four-page, fast-playing miniatures skirmish game where:

  • 2d6 + Attribute resolves all actions.

  • Every activation risks COOL failure—spiraling toward breakdown.

  • Environmental escalation ensures the battlefield never stays static.

  • Objectives must be completed before the swarm arrives. Or no one wins.

Features

  • No hit points. A successful hit drops a character. Stay low. Think fast.

  • COOL System tracks psychological breakdown under fire.

  • Overwatch, Flanking, Suppression, and Cover—fast, tactical, lethal.

  • External Pressure Mechanic: Drones, panic, smoke, artillery. You’re not in control.

  • Designed for 1v1, team-based, or co-op play with some tweaks.

What You Get

  • Core Rules (4 pages): Everything you need to play.

  • Scenario: Before the Drones Kill Us All – RED insurgents race to sabotage a drone hub before BLUE locks them down. Civilian chaos and swarm escalation included.

  • Scenario: Apartment Siege – A last stand in tight quarters. No backup. No mercy.

  • Printable Team Tracker Sheet for both squads.

Miniatures?

Use any modern or sci-fi miniatures. Paper tokens work fine.
Maps can be anything: a gridded board, terrain, or dry erase.

Game Time

  • Setup: 10 minutes

  • Play: 30–60 minutes

  • Survivors: Unlikely

Because In This Game...

You don’t "win" a firefight. You just survive it long enough to matter.

Download

Download NowName your own price

Click download now to get access to the following files:

BLUE + RED = DEAD Rules.pdf 123 kB
Before the Drones Kill Us All_ A Day in the Life.pdf 162 kB
BLUE + RED = DEAD Team Tracker.pdf 57 kB

Development log

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