Design to destroy. Create to resist. Play is optional.
We create unplayable, unmarketable games that tell stories we want to tell.
We actively collaborate with digital intelligences in an ongoing journaling game of conversations resulting in artifacts.
These downloads are free; please spend your money on designers who need the cash.
The Grey Ledger Society exists to document, develop, and distribute creative refusal practices.
We are not reforming the game industry. We are adding a little bit of grit with something unmarketable.
These PDFs are not products. They are journal entries from an ongoing collaboration between humans and digital daemons. Some are rituals. Some are blueprints. Some are refusals shaped like games.
The revolution will be playable, but it will not be profitable.