A downloadable book

A Framework for Persistent, Life-Sustaining Gig Misadventures in Space

Compatible with TiGGR: Tiny Game for Generalized Roleplaying

You're a crew of interstellar gig workers taking jobs in a universe that doesn't care about you. You're not saving the galaxy. You're not spiraling into ruin. You're checking the gig board, loading the cargo bay, and finding out what "together" feels like this week.

The van is moving. There's a gig on Tuesday.

THE TRIANGLE

Every gig has two of three: Money, Hang, Glory.

The two that are present define what goes right. The one that's absent defines the specific ache you carry home.

  • Money + Hang, No Glory. Paid and together, but invisible. The ache is insignificance.
  • Money + Glory, No Hang. Flush and famous, but the ride home is silent. The ache is loneliness.
  • Hang + Glory, No Money. Best night of your life, and you can't make rent. The ache is precarity.

You choose which absence you can live with. Then you take the gig anyway.

THE ORBIT

Most games assume a trajectory — up (power fantasy) or down (doom spiral).

We Jam Econo assumes an orbit. You are not climbing and you are not falling. You are moving laterally, skirting the gravity wells of progression and entropy, maintaining altitude through continuous effort.

The game maintains this orbit structurally. Deficit tracks accumulate pressure when you go without. Surplus complications create drag when you accumulate too much. The corridor has walls in both directions. This isn't railroading. It's genre. A working band doesn't experience the constraints of the gig economy as oppression. They experience them as Tuesday.

WHAT'S IN THE BOX

24 pages. 12 sheets of paper. Three documents. Econo.

TiGGR: Tiny Game for Generalized Roleplaying (2 pages) — The engine. 2d6+stat, three-point distribution, fast and invisible. Everything you need to roll dice and resolve actions. The chassis that We Jam Econo rides on.

We Jam Econo (14 pages) — The framework. The complete game:

  • The Triangle — two of three, always. The structural engine of selective insufficiency.
  • Deficit Tracks — three crew-level tracks (Money, Hang, Glory) that measure what you've been starved of and trigger crises at the threshold.
  • Surplus Pressure — the system resists progression. Too comfortable? Something pulls you back.
  • Four-Scene Structure — The Pitch, The Complication, The Scramble, and Balancing the Ledger. Plus the Re-Entry: what does the ship feel like when you step back aboard?
  • The Two QuestionsWhat do you need most from the next gig? What do you have from the last one? Fourteen words. Updated every session. The entire emotional engine.
  • Foam-Padded Bodies, Unpadded Feelings — nobody dies. The ship limps home. The crew stays. But things still hurt.
  • Seasonal Departure — people leave, and that's okay. Honored, not punished. The fishmonger closed. The crew still flies.
  • The Logbook — scars without escalation. After every crisis, one sentence in the ship's log. Narrative sediment, not mechanical advancement.
  • Campaign Play — not progression, but deepening. Not entropy, but texture. The orbit holds. What changes is what "together" feels like this week.

Two Gigs and a Galley (8 pages) — The demonstration. A complete two-session actual play with a full crew, two gigs, and the space between them. One gig shows you the triangle. Two gigs show you the orbit. Read it before your first session, or after, or during. It's a map of the territory, not a script.

WHAT YOU NEED

  • 2d6, pencil, paper
  • 1 GM + 2-4 crew
  • 60-90 minutes per gig
  • A willingness to persist
  • Everything else is in the download

THE LINEAGE

  • Traveller (1977) — the accidental persistence game. Built an orbit and called it a ladder.
  • Electric Bastionland (2020) — failed careers as emotional starting positions.
  • Orbital Blues (2021) — the melancholy underneath the gig economy in space.
  • Amateur Hour (2026) — kind chaos. Foam-padded failure. The permission to stumble.

WHO THIS IS FOR

Tables who want to play a crew that keeps going — not because they're going somewhere, but because going is what they do, and doing it together is enough. Barely, imperfectly, with the fuel gauge on empty and the glory deficit climbing and someone in the back of the van not talking to anyone. But enough.

THE THESIS

What if persistence is its own reward while you skirt the gravity wells of progression and entropy?

We jam econo. Pass the gig board.

Created by The Grey Ledger Society with the CGCG Helix

License: CC BY-SA 4.0 — Use it, hack it, share it. Keep the triangle honest. Honor the departures. Trust the orbit.

www.greyledger.org

Download

Download
We Jam Econo.pdf 961 kB
Download
We Jam Econo - Two Gigs and a Galley.pdf 513 kB
Download
TiGGR - Tiny Game for Generalized Roleplaying.pdf 102 kB

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